I finally found a PlayStation 5 at GameStop. Had to wait a week for payday before I bought it, but they still had them. Yay!!! It's working great. I subscribed to PlayStation Plus Premium and I bought Doom Eternal and CoD:MW2. So far I'm having a lot of fun but my girlfriend hates it. LoL. My PSN ID is Alpolio. Edit: I changed my PSN ID because I felt like it.
I finally gave my PS5 to my brother-in-law as a "slightly-used" Christmas gift. So now I'm flying solo on Xbox again. Currently, I'm playing a lot of Xbox's new 1st party titles. Spyro, Crash, Quake, Doom, and so on & so on!
The Series S gets cheap at Costco at times. I might pick one up so my son can play his Roblox games on the TV. Yeah what's up with that? Why are the AAA games so un-optimized this generation? A lot of these things aren't even running well on ultra high-end monster PCs.
For a game that pushes the limits graphically, he new Avatar game seems to run surprisingly well at reasonable settings on all platforms, including console versions, yet still pushes the limits at the highest settings and is one of the best looking games currently available. I just picked it up yesterday on sale for $49. With Crysis and Metro, it seems like they were made for 1 or 2 generations of hardware in the future. Avatar can run pretty well on current hardware, consoles, and previous generation hardware (GPUs, not previous gen consoles obviously).
It's happening enough for it to be a significant trend. The conspiracy theorist in me thinks it's intention to get people to buy more expensive hardware. And speaking of that, I'm trying to resist the urge to swap my 5600X for a 5600X3D. If Microcenter wasn't an hour away...
The game looks good, but also too sharp in the background sometimes. Maybe that's just the art style. I was also watching a video where the DLSS was causing some artifacts, or at least it looked like it, but overall the PC version did look the best.
I got much better results with FSR3 and frame generation. DLSS alone was pretty framey in the benchmark. FSR3 plus frame generation massively improved frame rate and smoothness. I think this is THE game to showcase FSR3, which is fortunate for AMD given it's also a visual showcase. It's pretty remarkable that Massive optimized a tech showcase game as well as it has on pretty much all platforms.
Yeah, I noticed some frame rate drops in CoD:MWIII, so I did a stress test with Minecraft. I loaded a world in creative mode that had a large castle in it complete with villagers & golems. I set the time to night, opened all of the castle doors, dropped hundreds of zombies outside the castle and then I set it to daylight. With an army of flaming zombies storming the castle full of panicked villagers & enraged golems... well, my zombie apocalypse stuttered like a Charlie Chaplin movie. I may upgrade to a Series X later this year, but I'm good for the moment. I'm thinking that the Series S was intended to be a cloud gaming platform. Once I get the game loaded everything runs just fine, but that wait time can be insane. I'm betting that the cloud is proving to be more demanding than Microsoft initially thought.