I managed it, but I am awesome with Mordecai and his sniper rifles so that might have helped. There was only one enemy in the entire game that gave me a real headache in Single Player and that was on a second play-through. No idea what his name was but he had a hell of a gun and in his little village you either had to find 4 parts or blow 4 things up, cant remember which. On the first play-through he was a piece of cake.
I too spent an inordinate amount of time revisiting areas. While its true i did t really plan my quests I didn't realise I was going to have to as I've never played a game where you have to. There were plenty of occasions where I'd go to a location and later find a new quest for said location, forcing backtracking. If you make a game where you have to religiously manage your quests and go against the suggested order without being told you may want to do so you're doing something very very wrong. Also after two playthroughs me and the boys were done. We'd had enough of the repetitiveness and won't be buying the sequel.
So you are saying that in all games you play you simple walk into a town, pick up 1 quest and then run off to do it? Must take you ages to finish anything with that sort of plan. In any game with RPG elements you should explore everything in a town before setting out as there is always bound to be quests around the place. You would hate MMO's if you played one quest at a time, in WoW my quest log was normally full with 25 quests on the go and I would try to do them in blocks of 10 or so. You best not play FFXIII-2 anytime soon. If you don't try to do as many missions as possible in one area at a time you will be spending a lot of time backtracking around areas. I think my quest log in Skyrim was probably above 20 quests at one point with my misc quests not far behind. I like to have lots of objectives so that I can pick and choose.
Baloney. Borderland's SP missions were pre-rated for level, which means that you're not going to be able to go very far out of order if you're starting from scratch, and the missions weren't set up so you could simply clear out one area then move to the next map. You had to go back-and-forth between them in a predetermined order. There was some wiggle room, but not that much.
I don't know what to say to you other than that is how I did it. I never had a quest that was more than 2 or 3 levels too high for me and by the time I got there I was usually at that cap. You have to remember I did EVERY mission I could find so my levels rocketed up. Even in the first area hub I was doing every single quest and handing them in. All those kills and rewards added up very quickly.
What I'm saying is not all of the quests for an area appear together, you can finish all the quests you have for an area and then have some more pop up later on. When I go to a new area I'll talk to everyone and go everywhere to look for quests and still have to spend ages backtracking. It was a great multiplayer experience for a couple of months then degenerated into a cycle of killing skags and many journeys through the same old areas killing the same old enemies on the way back to the hub. Also there was fuck all story and next to no voice overs. This isnt 1994, fully voiced games are possible these days.
I truly doubt it. You can complete the Nine Toes mission (which is on the Skag Gully map) and still not have a high enough level character to do the Bone Head's Theft mission. The idea that you completed Bone Head's Theft prior to ever entering the Skag Gully map isn't really believable. Even the Borderland's walkthroughs recommend that you complete additional side missions before doing Bone Head's Theft even after completing Nine Toes in Skag Gully. I think you're just pretending that the Arid Badlands is all a single map, which it isn't.
Hmm, maybe this is a veteran mmo player issue, cuz like Grim, I also played wow for a while (as well as the friends I played Borderlands with) and I completed my quests in bulk much like Grim. You just have to remember to pick up all quests available for you. The first 10 quests or so I did with my friends, we kind of just went out for action, but then we quickly saw a theme. It is very possible. The only issue you'll find by doing it this way is they things will generally be a little harder as you'll be a bit underleveled for some quests as you'll be killing less mobs.
Sounds like the guy with the revolver with the funny yellow trailed homing bullets? He was easy on the first play through for me, but did a hell of a lot of damage on the second. It was also very hard to take proper cover from his attacks. I think I had to switch to a good regen setup/shield and throw a bunch of transfusion grenades after each attack. Anyhow the game did have you backtracking a bit on the first play through, but at least half of that could be avoided after the first time you made the mistake of only taking one mission for one area. It seems like the sequel will have a bit more of a vast and open world so hopefully there are less instances of returning to the same location.
Yeah that's it, if you do all the quests available for one area you may do a level 9, 10 and 11 quest. Where as if you do all the level 9 quests at once you'll be going a bit all over the map. Usually you can just do the easier quests for an area and level up in the progress leaving the harder ones for last. The only downside to this is that you then have to go back and do the easier quests for the other areas at a higher level, but that's pretty damn hard to avoid. Usually if you do all the level 9 quests for example, you'll be level 11 before starting the level 10 quests, and so on. I'd rather mix things up with some quests both above and below my level.
If FF11 there were too many dmned quests to even finish them. I don't really keep track. I usually do 1 at a time I guess. Unless ofc it's the second play through. Many of the quests in FF11 were multi-teired (ie you get it from a guy, complete it, than the same guy has a 2nd teir quest) and many of them ofc. have you going all over the planet anyway.I'd not played WoW much but I can't believe it's so linear. Like sure, most of the early quests were just things you can do in the same area but... I never thought... it'd take FOREVER to get all the ones you can get in the same town on that game... especially in Windhurst.
Grim is claiming that he never had to return to the same map twice in SP, and that he did it with a character that he started from scratch. I'm saying it's not possible. The main mission structure in Borderlands required you to unlock the Skag Gully map to finish up the Nine Toes missions. Your character, from scratch, would never be able to finish the Bone Head's Theft mission in the Fyrestone map without all the leveling from the Nine Toes missions. Thus, it's not possible to complete every mission on the initial Fyrestone map without leaving and coming back. I'm sure you could do it with a character that was already leveled from MP, but not from scratch.
O dear, you have just proved that you haven't even bothered to read what I have been saying, look. I said that you could collect all of the quests for any of the isolated areas such as the Trash Coast or Krom's Canyon and go and finish that area off so you never had to go back BUT that you would expect to go back to the hub areas such as Fyrestone as it was a hub area with a town and quest givers!. Even with quests for the hub area I would collect loads of them, go and finish them off and then go back to town. Also Fyrestone was a very bad example to choose from yourself as it is done in 2 halfs, before and after Skag Valley and there is very little if any back tracking you need to do here unless you class going back to town to hand in a quest as back tracking. If that is the case ALL games suffer from back tracking. Once you have access to the vehicles 'back tracking' to town to hand in quests can be done in seconds. I repeat what I have said before, if you collect and finish lots of quests at the same time and then manage your routes you will find that you have very little back tracking to do. It doesn't take 5 minutes to go through your quest log, look at the destinations on the map and then plan the best route to get between them before heading back to the hub to hand them in. If you have 3 quests and 1 of them is a level too high then go for the other 2 first and you will usually find that once they are finished you will have the required stats to do the 3rd, its not rocket science. Also when talking about Borderlands it isn't as if you would ever get a quest that would be 10 or more levels too high for you. At worst it would usually be 3 and that is the very worst case scenario. Most of the time you would have 8 or 9 quests in your log so you could easily go and do something else and go to that area last. It isn't like WoW where you might be level 15 and get a level 22 quests for the Deadmines, everything was pretty well balanced and the game never gave quests which were stupidly far out of reach.
Did you read the part where I said the Borderland's walkthroughs typically recommend doing additional side quests before doing Bone Head's Theft? That's the exact scenario that I ran into...even after completing the Skag Gully main story missions, my character wasn't leveled enough to take on Bone Head and Co. Where do you think the side quests go? You return to other non-hub maps. I get it though. You're convinced you have some sort of secret insight into RPG gaming that I'm missing. The comments that I've seen from you regarding Skyrim tend to prove that you don't.
I can't be bothered to argue with you anymore, you have your opinion and I have mine. I know how I played this game and how I planned my routes and if you refuse to accept that then that is your choice. I spent 5+ years playing WoW and got to learn pretty quickly that you can end up doing a lot of work all over again if you don't plan ahead, the difference being there that it might take you another hour or more to get through an instance for that quest you missed the first time. While we are on the subject of Skyrim if you haven't already done the master level quest for Illusion I suggest you stay away from that. You have to go back to the Midden and Bethesda didn't bother to change the enemies there, so lazy of them to include back tracking. Wasn't there also a Daedra quest in the Midden to do with the glove? Hope you got that the first time too, you don't want to have to go back a third time.
Seeing as last time you were the last to pick and only had the choice between Roland and Brick (so really only one choice) I don't see any problem with you choosing first. I think we can assume Monsly will want to be the girl anyway so I guess I would go with whichever of the 2 that are left are not like Brick.
Jeez, you have the memory of a whale. I don't know why they did that, giving you three playable characters, and Brick. That's like playing co-op with honest, dependable players, and a monsly.
And what was your opinion again? It was that I must have been doing something "very, very wrong" if I had to return to the same maps for additional missions and found it repetitive. And as I'm pointing out, the Borderland's SP walkthroughs online specifically recommend that you do the side missions that return you to the same maps you've already been through in order to level your character for Bone Head's Theft. So, no, I wasn't doing something "very, very wrong" by having to return to the same maps again. It's literally a recommended strategy due to the way the SP campaign was set up. That's why I'm saying that Borderlands was padding the single player and had some bad design. Why not just set up Bone Head's Theft so that it can realistically be completed without backtracking to the same maps again?
It seems they are attempting to make brick useful this time. Is he the only character that has that duel wield overdrive thing? That looks somewhat more useful than rabid gamecube like punching.