Elder Scrolls V Skyrim

Discussion in 'Gaming' started by monsly, Jan 24, 2011.

  1. Fallout has already been officially ruled out.

    http://techreport.com/news/24669/bethesda-teases-next-project

    Could be Wolfenstein related or a new IP. I can't wait until Bethesda make a new engine... the buggy weirdness and uncanny valley effect on every npc really only worked (by chance) in Fallout 3. I hope they don't use idtech 5... maybe they can work with Carmack on idtech 6 for next gen. Much of the uncanny valley effect comes from their lazy decisions with npc's... If they don't severely combat that next gen, I'll give every RPG they do except the next Fallout a miss.
     
  2. Re: Re: Elder Scrolls V Skyrim

    Bad luck I'm afraid. No more DLC.

    https://mobile.twitter.com/DCDeacon/status/323837011591036929
     
  3. Yeah I heard that yesterday. All in all a pretty weak showing for skyrim dlc then. Dawnguard was good, not great, but decent enough. Hearthfire was just a joke, Dragonborn was good but we really could have done with one more good bit of dlc. Wasted their time faffing around with shitty hearthfire and not caring enough about the ps3 users to make sure their dlc even worked on that console.
     
  4. Lets put this into perspective, Bethesda are pretty fucking shit when it comes to doing anything for the PS3. FO3, NV and Skyrim all barely run to this day.
     
  5. I actually had no problem running Skyrim when I had use of my PS3. Maybe I was just a lucky one or maybe I just did not notice problems.

    @Arma:

    You could always start the game again and be a different type of fighter then you are used to.
     
  6. The only way I can get any Bethesda game to run safely on my PS3 (and the one before it) is to turn off all auto saving which means you have to keep going into the save menu which is the most annoying thing in the world. If only you had a save hotkey like you do on the PC.

    It may still crash or throw up the odd bug but it won't crash every single session with auto saves off.
     
  7. I never had my game crash. I did however have my auto save on, so maybe I was just lucky.
     
  8. It's the steam cloud feature which, sad to say has been around for many many years, yet only a handful of games makes use of it.
     
  9. The vampire themed DLC I tried to play a few months back was super lame and I never finished it. So I don't think them stopping production on DLC is that big of a deal.
     
  10. That's like saying I don't like Westlife's music so I don't think them splitting up is that big a deal. It's a big deal to the fans. Dawnguard was pretty good. Not great, but pretty good. It had new weapons, new armour, new characters, new attributes for vampires, new perk trees, new alchemy ingredients, new locations, new dragons, new enemies, new shouts, new spells, new mounts, new callbacks to previous games, and even a new race thought long dead(ish). They actually had quite a lot of new content in there. Much more than most dlc you see these days.
     
  11. Don't worry, you can just wait for the next Elder Scrolls and finish up doing everything that Skyrim has to offer by then.

    How many hours have you put in so far?
     
  12. You have no idea how many characters I've made on skyrim, how many different playstyles I've utilised, and how many times I've done the first 2 hours of that game. I was hoping for something new, not to just replay what I've already done. I always wanted them to raise the skill level cap to 150 and add new perks, but instead they just let us reset our skills and buy the same old perks, that's way worse than my idea. It's impossible to tell how many hours I've put into it since I deleted most of my characters on both the Xbox and ps3 versions some time ago. Now I just have 1 on the ps3 and 3 on the Xbox. I think it's safe to say I've put over 1000 hours into Skyrim to date and there's still stuff I haven't done. I've STILL not even been to the shrine of Azura for example. I've had two characters over 300 hours each and a whole bunch of characters that I got bored with around the 30-40 hour mark. That said the amount of time I spend playing skyrim these days isn't nearly what it used to be.
     
  13. I did that shrine of Azura. Think it was one of the biggest first side quests I done. Something with that blackstar thing or something?

    I am ashamed to say I never finished this game as I had to sell some games for money. I was just at the part where you fly to that flying island but I was too under leveled and needed a stack of potions.

    Think I may start it again someday, but doing everything again that I did does not get me motivated.(especially farming/stealing for that best armour and sword set)
     
  14. The main quest and major side quests were good, but beyond that the world had a very cookie cutter feel. Most of the side quests involve going to a generic cave, retrieving a generic artifact, and returning it to a quest giver. That gets old fast. Also, it's so easy to create a massively overpowered character using buffs while making armor and weapons that the game gets pretty boring because there's no challenge. I got to a point where my character was virtually impossible to kill because my health would regenerate before enemies could do any significant damage. And I could kill almost every enemy in one or two hits. In fact, in the final boss fight of the game, I literally just cast a spell to bring down the dragon, and walked up to him and whacked him twice with my warhammer and it was over. There was nothing epic about it. It was anticlimactic really. I don't think the game has much replay value, and I never had any desire to go back and create new characters. Also, despite what Armadeadn says, that vampire DLC was terrible. I've played better user created mods.
     
  15. I actually like the fact that you can make OP characters. What would be the point of levelling up your character if it doesn't get easier to kill things? Also, you vcould always not overpower your character. Or play on master difficulty or the new legendary difficulty if you feel it's too easy.

    The thing I like most about the game is that you really never feel restricted. You can play however you want. I hate it when games lock you into a specific class like a mage where you can't wear armour or be good with melee weapons for example.
     
  16. Everyone loves being over powered at one point or having the best of whatever skills/items etc, that is the point of RPG's. I remember spending most of my time farming and leveling up my metal world just so I could have that best armour set and sword. ;D It was enjoyable while doing it and I had a sense of pride when I finally reached the end.

    Agreed, Arma. You could do whatever you wanted whether it be the main quest, exploring, doing side quests or anything. It meant the game never got boring being restricted to one or two things only.

    I want to play it again now lol.

    Edit:

    http://uk.ign.com/articles/2013/04/19/skyrim-legendary-edition-outed-by-retailer?abthid=51712626b6c6d4cc54000002
     
  17. Easy solution: play the game without focusing on exploits or grinding. That's largely the way that I played throughout 200+ hours, and it worked out fairly well. There was still a reasonable level of challenge towards the end of the main quest line. I also tried to have a balanced character throughout, so that there was more variety in a single play through. I think Bethesda did a good job of making the game very playable if you took that kind of approach.
     
  18. I guess I gave up on Dragonborn. It didn't have the appeal of the original Skyrim play through.
     
  19. I'm not that impressed by the SE edition on PC. It looks okay but from what I've seen it's not really better than the original with graphics mods.

    [​IMG]
     
  20. Yeah the graphical improvements are slight. It looks pretty much like the vanilla game on ultra settings with some graphics mods. It's free though, so hard to really complain.