I've been playing this quite a bit, and my early impression is this may be my Game of the Year for 2020. I'm really befuddled how Sucker Punch is running something like this with a Jaguar CPU. It's rendered at 1800p checkerboard/ 30 fps on Pro and has kept to 30 pretty consistently so far, although I heard it drops some on the base PS4. I can't wait to see this on PS5, which should easily double the frame rate to 60 fps with a resolution boost. The draw distances are incredible, and there is so much movement with the wind and foliage covering the screen. It's been quite enjoyable so far with a few nitpicks, namely they need an additional, higher difficulty setting ("Hard" is more like a firm Normal at best) and enemies that kill you often despawn, making the lenient difficulty even more of an issue. Other Sony 1st party games like Horizon got an extra difficulty added (Ultra Hard in HZD), so that needs to happen here. Sound is spectacular and already 3D Audio compliant. I'm not sure if it's the most technically impressive compared to something like Death Stranding or Horizon: ZD, but I think it just might be the most beautiful Playstation game ever made. Hopefully the rest of the game is as good as these images look: These are all my captures just using the Share button with the exception of the second picture, which I had to use photo mode to widen the perspective and move the camera so you could see more but no other manipulation. The HUD vanishes on its own and is not on screen most of the time. Keep in mind these are toned mapped down to SDR; it would look even better playing it on an HDR display.