Grand Theft Auto 5 I'm sure I'll get this but my enthusiasm for this series has really eroded. I really hope the mechanics have been given a big overhaul.
Read this and it might change your mind: http://www.computerandvideogames.com/404351/gta-5-new-details-character-switching-skill-systems-and-more/?site=cvg
Until they fix the wonky on foot movement and terrible car controls, I'm out. GTA4 was borderline unplayable as the controls and movement mechanics were so bad.
Grand Theft Auto 5 I disagree. I love the way the cars handle, they have a real weight that was never there in previous GTA games. I also loved the general physics on the game. You get knocked by a car or had a load to drink? You'll stumble around just like in real life. I never had a problem with the controls. Maybe you were playing with a mouse and keyboard? I'd never entertain GTA without a controller. I am so looking forward to this game. 5 times the size of the world in red dead redemption? Yes please. I've been a fan of GTA since the olden times and the only one I didn't love was GTA London. This game cannot be a disappointment in my eyes. Rockstar are just too damn good. Their track record proves this, to me at least.
This one looks far more interesting to me than GTA IV, mainly due to the setting and what looks like MUCH more variety to the open world.
Grand Theft Auto 5 It's always hard for me to decide which I like better out of San Andreas and GTA4. When it comes to how the game plays I'd say 4 because I prefer the realistic style and the addition of the mobile phone was implemented perfectly. However there is simply much more to do in San Andreas. In GTA4 there are the main missions, some side missions, and some activities like bowling, and that's about it. In San Andreas you could run a gang, fly planes, build up your muscle or fat for better melee or slim down for faster and longer sprinting. There were way more clothing options, you could go into the countryside and visit 3 separate cities, you could compete in triathlons, go gambling, the list goes on and on. This new game basically looks like the love child of San Andreas and GTA4 and that really has me excited for September 17th. Did anyone notice that the gang members were wearing green (the colour of The Grove Street gang in San Andreas) and there's a shot where you see a guy standing next to a graffiti covered wall where you can see "grove" tagged on there. Seems like a remake of San Andreas in an updated GTA4 engine. Excite.
A bit of blah blah info about the game from a random web site, including the revamped combat... ---- Features You can buy property; houses, garages, businesses and marinas can all be purchased for extra revenue sources. You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis, bike races and triathlons. iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed. A combat roll has been introduced for moving between cover Liquor store and ATM robberies is possible. Side missions will be making a return. One would involve Michael in Vinewood Boulevard racing a starlet away from the paparazzi. Citizens will react to what you do, and if they see you robbing someone they could alert the police, film you, or even try to take you down themselves. Hunting animals. Customization Player customization - tattoos, haircuts, clothing Vehicle customization - paintjobs, wheels, window tints, grills, spoilers, along with robust performance upgrades to suspension, engine, brakes, and more that make meaningful changes to the way vehicles feel and handle Weapon customization - Silencers, scopes, extended mags, laser sights, and more Police Encounters: The classic wanted system will be making a return - with five stars instead of the usual six. They make the police encounters sound better, too. In this new game, we can still try to escape the circular zone that flashes on the mini-map when cops come after our malcontent protagonist(s). But, this time, we'll be able to try to hide inside that alarm radius, if we'd like. The cops will use a line-of-sight system, so they won't just magically know where you are. If they have a helicopter in the sky, they'll be able to see plenty. And you'll see them use hand signals to communicate what they're doing via Kotaku Skill Categories: Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity. Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time Specials are governed by a meter, it drains after use and recharges slowly Other skill categories are shared and can be improved by completing missions, side missions, activities and more Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little One of the skill categories is stealth, suggesting players will be able to take different approaches to missions Map Similar to previous GTAs, the map isn't landlocked (surrounded by water). The map 3.5 times the size of Red Dead Redemption in terms of playable area above ground. Five times if you count underwater area. The geographical scope is huge and spans: Mountains Rivers Lakes Military bases Farmland Desert Dense urban environments...and more An underwater ecosystem exits, "the sea is teaming with fish and sharks" A deer and a wildcat were spotted in the mountains. Treasures can be found underwater, but NPCs will be looking for them too Shipwrecks, sharks, hidden treasures and more could be found underwater The entire world is populated with fitting wildlife and inhabitants unique to specific areas Heists/missions 'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle. These build up to a bigger heist where the execution must be flawless. They'll require the right crew (which you can recruit) and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will take a larger cut of the money. These additional characters will be able to specialize in different areas such as wheelman, gunman, technician, and so on. Hiring the same crew members across several heists (assuming they survive) will allow their skills to improve There will be visual and audio alerts from your other characters so you're not completely caught off guard in case things get hairy. You can attack targets by stealth or brute force. This will affect the content of the heist. A huge payout to split between the crew After-action report that tallies your total cash haul, each surviving member's cut, and any profit you managed to earn Refinements to combat: Weapon selection has been overhauled: You now select your weapons from a weapon wheel. Fluidly run and gun from the hip while still maintaining complete control of the reticule 'Combat jog' that allows you to move at high speeds with your weapon out, but not raised. Camera pulled back when zoomed in over the shoulder to open up players' field of vision Combat roll to move strategically from cover and evade incoming fire Reticule switches from white to red to identity an enemy Tiny 'X' flashes over the reticule when targeted enemy is killed Variable targeting options including free aim, soft lock, and hard lock (similar to Max Payne 3) Smoother transitions when moving in and out of cover General The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character Some boats will include gear such as wetsuit, flippers and tanks for diving GTAV rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way Dives won't offer massive payoffs, but will "help grease the wheels" Pressing Down on the d-pad will drop the play in and out of multiplayer. There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate. Rockstar says there will be five times as many pedestrians in GTAV as there were in Grand Theft Auto IV There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger. You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you If you die the game reloads to the last checkpoint, even if two other characters are alive Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help. There is a wider field of vision, and players can run-and-gun There are some restrictions to character switching, such as how you can't abandon a character while you have a Wanted Level. Lose the heat first! The character selection meter will let you know when you can swap out. Michael's obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very similar to the one from Heat. Fun Facts: Franklin alone has more textures than the entire ped population of GTA: San Andreas Largest selection of vehicles in any GTA game Largest selection of weapons in any GTA game
This is damn exciting, especially the overhaul to combat and the sheer amount of things you can do/places you can explore. I don't want to be too much of a graphics whore, but I really don't want to play this on PS3(or xbox if I still had one)... hopefully at the very least they will port it to PS4 quickly with higher res textures, faster frame rate, better view/draw distance and full HD with AA. That will still require waiting a while for me, as I'm sure the PS4 launch here will be behind the rest of the world - even though we get most other electronics on the same day these days, tradition is tradition...
I'd be happy with a PC version. I don't think Rockstar's shed any light on that yet, though. If GTAIV is anything to go by, could be a 6-8 months after the console releases, bleh. Might have to start dusting off the PS3.
Judging by the screenshots released so far, it's not going look that shabby on the consoles. The odds seem to favor that this will be similar to Skyrim: a high water mark for squeezing performance out of the current gen hardware.
Grand Theft Auto 5 Turns out I'm out of the country the week this game comes out. Damn and blast! So much for getting vids uploaded ASAP.
Playing it one week later wont make any difference mate. Especially as this game will still be played a year later. Can see getting a platinum in this game being nails considering hidden items will be under water as well as hidden on land.
Grand Theft Auto 5 You noob. Hidden collectibles are best found through the use of a YouTube video showing oh where they are. It's a great way to save huge amounts of time doing something incredibly boring and tedious.
Re: Grand Theft Auto 5 Yeah but we'll all be waiting for you to upload the video showing where all the collectables are.
Grand Theft Auto 5 Provided you do the same voice as your Skyrim Badasses video in your GTA stuff, I'll watch them.