Last Game You Completed?

Discussion in 'Gaming' started by Phisix, Jan 24, 2011.

  1. You should at least give the multiplayer a chance. It's a horde mode style that's a lot of fun. I believe a separate team put it together. I've played it much more than the single player.
     
  2. Maybe that will calm me down and stop me from raging about that abomination of an ending. I think a big part of the rage comes from the fact that I was actually really enjoying the game up until that final mission where it all fell apart. I know a lot of people are even angrier than I am and I want to believe they can fix it with DLC. I really do.
     


  3. I totally agree. After three fucking games at $60 a pop and a minimum of 100 hours to finish the games, the least they can do is give us a proper ending. And it had better be free.
     
  4. I loved ME1... and that's all I really played, mostly cuz I realize it's mostly just an intergalactic dating sim. After realizing this it's just been mostly stupid to me. Sure it's fun, but not moreso than a lot of other games. So in the end I don't really care. Sucks to be you (all) though. Pretty funny when so many ppl get a massive f* you like this. Not in a Schadden Freude kind of way.. in a GOD you guys are nerds kind of way.

    Perhaps it's just me though, all I saw was the dating sim. Since they took the Mako out of ME2 they also stripped a LOT of the adventure and collecting my mind needs in these epik games I'm not sure I'da liked it anyway. Thus I took it as just a dating sim.
     
  5. They nerfed the dating sim aspect too. None of your options were very appealing in this one. You could basically bang some British chick who is your secretary or bang a dude. The problem was that they made the British chick naggy and irritating. But you're right. Mass Effect was a space opera along the lines of Star Trek, and the dating and melodrama was a big part of it.

    The narrative was always very straightforward typical of epic space operas, which makes something like the indoctrination theory really implausible.
     
  6. Haha. That guy is such a dudebro. Hey dude? You made bro?
     
  7. Just completed Silent Hill 2 HD with the new voices. I was sceptical at first but they grew on me, all except Maria/Mary's voice. That was all kinds of wrong.

    Glitchwise, nothing too major, some chugging in outdoor areas, paused for about a second a couple of times. The biggest problem is the lack of fog. It's practically nonexistent and really spoils the game, especially at the boat scene. In the originals, the fog covered the entire lake but now, there's minimal/no fog so you can see the awful water texture.

    Contrast levels are messed up too, everything is too grey and they've lost a lot of the coloured effects.

    I'm hearing worse things about SH3.

    This is probably the worst HD port ever. Hijinks Studios have done a terrible job. I don't know why Konami didn't get Bluepoint to do it, like they did with the MGS HD collection.
     
  8. Mass Effect 3.

    ME1 > ME2 > ME3
     
  9. beat trine 2... no idea what was going on in the story.
     
  10. Basically, there are two princesses, and monsly traps one in a tree so that the evil one can rule the world.
     
  11. Mirror's Edge

    I loved this game for what it was trying to be, even if it didn't quite pull it off. Parkour is a really unique idea for a game, and it had brilliant art direction. Unfortunately it was let down by some sadistic level design that involved too much trial and error, and clunky controls, especially with the combat and wall walking. But in the instances where everything is working as it should, this game is an amazing, fast paced thrill ride.

    I loved that they used beautiful, bright colors and clean lines instead of the brown, drab color schemes we're used to seeing in games lately. This game also makes good use of nVidia PhysX. Flags wave realistically in the wind, and bullets tear through cloth convincingly. On top of that it runs well. I could run it maxed out on my GTX 460 with PhysX enabled with absolutely no slow down. It's definitely one of the more beautiful looking games I've played.

    I can definitely understand why it has a cult following, despite being torn to shreds by reviewers. I would love to see a more polished sequel with tighter controls and level design that takes this idea to the next level. Overall I really enjoyed it and I'm glad to see a developer try something different for a change. We need more games like Mirror's Edge, where developers are willing to take risks.

    8/10
     
  12. Mirrors Edge is the type of game I would usually hate but I thought it was awesome. The Sci-Fi cyber punk theme was minimal but worked really well. It seems like plans for the sequel are on and off. Last I heard they were off again.
     
  13. Yeah it was a really unique game that's not quite like anything else I've played. Even if there is no direct sequel, the idea behind the game, Parkour, is pretty cool and deserves to be explored more. Other games like Assassins Creed have had your character doing Parkour, but you never had that much control over it. Mirror's Edge was experimental and the first game of its type, so I'm willing to forgive a lot of its faults. On top of that it was fun, which is more than I can say about a lot of games.

    Also, they might be making a sequel. They're kind of cryptic about it:

    http://kotaku.com/5893195/the-future-of-mirrors-edge-is-still-frustratingly-vague
     
  14. I'd also like to add that Mirror's Edge was built with Unreal Engine 3. It's amazing what can happen when you let talented artists do their thing and create something new and artistic instead of just trying to copy the style of Epic's Gears games.

    BTW, a sequel to Mirror's Edge would likely use DICE's BF3 engine. They could create a stunning looking game, and I think they could definitely do some interesting things with destructible environmental elements going well beyond the PhysX features of the original. I'd love to see more vivid reds, oranges, blues, and blinding white while incorporating new tech in DICE's advanced game engine.
     
  15. Journey

    If you own a PS3, you should buy this. It's fantastic. thatgamecompany seems to make exceptional strides forward with each game and has become one of my favorite developers. It's really a sight to behold artistically, and it's such a steal for $15. It's definitely the best game I've played so far this year. Their 3-game deal with Sony is now up; I'd do everything I could to extend the deal and retain their services if I was them.
     
  16. I second that. Fantastic game and if I could throw enough money at them to keep them on PS3, I would.
     
  17. I found a trailer of Journey that I liked.



    It highlights the beauty of the game without showing any of the areas late in the game. I should note that there are even more impressive moments than anything in the trailer. Every part of this game is gorgeous, and the audio is just as powerful and emotionally evocative. It is a work of art.

    The most accurate way of describing it that I can think of would be the pace of thatgamecompany's Flower and an environment similar to those found in Team ICO's games. Minimalistic style in terms of gameplay. Less can be more. Much more.

    How such a small team made such a visually and aurally stunning game boggles the mind. It was also constructed using Sony's free PhyreEngine game engine.
     
  18. It's a good trailer, just a shame it doesn't use music from the game, that really adds to the beauty of it.

    The team are also fantastic, the composer, Austin Wintory, sent out a free bundle of unused music from his collaborations with thatgamecompany and on their forums they've been sending out the chirps that the character makes because someone asked if they could have them

    I'm very sad that they're no longer exclusive, I'm not sure they'd get the same kind of audience on any other platform.

    I think Flower was created with the PhyreEngine as well.
     
  19. What other platform is it coming to?
     
  20. The music in the game tended to match what was happening at the time, which of course is a pretty amazing accomplishment. I'm not sure that there was one piece from the composer that would fit the montage of imagery you'd find in a trailer.

    All 3 of thatgamecompany's PSN games ran on PhyreEngine, but I still am amazed what they were able to do with it given they have such a small team. Obviously superb artistic talent and the incredible vision of Jenova Chen go a long way in overcoming such obstacles. Games that owe much of their beauty to superb artistry tend to age quite well, too, and this is true even in the tech crazed world of PC gaming (see Mirror's Edge, which is still one of the most breathtaking games I own despite being 3.5 years old and far surpassed in technology by recent games).

    I'll be watching closely to see what happens with their next game. I almost had a heart attack when I read a headline about a co-founder leaving thatgamecompany. I initially thought Jenova Chen left, which would have been terrible. I was sad to see anyone from that group part, however. I think they've got a brilliant team and want them to stay as intact and unchanged as possible.