I'm just past the half way point and here are my thoughts. It’s perhaps more action RPG than RPG. Combat is the major theme of the game and there is very little outside of that. You kill lots and lots of orcs and not much else. The most touted feature of the game is its vendetta system which I image will be copied by other games pretty soon. Basically any battle you have with an orc chief will become a personal affair. They remember previous encounters and make appropriate comments based on what transpired. Some people have complained that the game is too difficult to the point of being bugged. It can be hard in the beginning but there is a reason for that. Many open world games have low and high level areas. SoM doesn’t. Everywhere is the same and you can get into trouble fast if you go out and attack everything. “Boss” battles can be kind of random and every time you lose to a boss they get more powerful so the next battle will be even harder. Some bosses will even cross the map and hunt you down if you’ve pissed them off. You can also encounter more than one boss at a time and they all power-up if you lose. I’ll write more once I complete the game.