PlayStation 5 Specs Component Spec CPU 8x Zen 2 Cores at 3.5GHz (variable frequency) GPU 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency) GPU Architecture Custom RDNA 2 Memory/Interface 16GB GDDR6/256-bit Memory Bandwidth 448GB/s Internal Storage Custom 825GB SSD IO Throughput 5.5GB/s (Raw), Typical 8-9GB/s (Compressed) Expandable Storage NVMe SSD Slot External Storage USB HDD Support Optical Drive 4K UHD Blu-ray Drive The high frequency made me a bit nervous, but Cerny claims it will have an impressive cooling solution and did bring up the issue of the PS4 Pro getting quite loud when playing certain games, which suggests they are going to be making efforts to address those consumer complaints about fan noise from this generation. The SSD is smaller than I was hoping, but memory will be expandable. Cerny emphasized a major focus of his design is to minimize bottlenecks as much as possible and suggested the PS5 would be far more efficient than previous consoles and may outperform expectations formed just based on the specs. His presentation suggested it will be very developer friendly and estimated developers would be acclimated within a month to PS5 development, which was even faster than PS4 and many times faster than the challenging PS3. He claimed to have already seen a demonstration of complex ray tracing used with moderate computational cost, and it appears they have really focused on improving audio quality more in line with being an audio powerhouse like PS3 was during its era. Sounds intriguing so far.