Playstation 5 Main Thread

Discussion in 'Gaming' started by AKS, Mar 18, 2020.

  1. #61 AKS, Mar 16, 2021
    Last edited: Mar 16, 2021
    I have enjoyed the opening of Spidey: Miles so far. He is his own character and has his own presence in the city without feeling like he's replacing Parker. I've just played through the opening setup where Peter has been servicing as a mentor but is leaving him as the guardian of the city in his absence allowing Miles to come into his own as a hero. So far so good.

    I definitely do not like the polarized tradeoff options, such as either native 4K or heavy ray tracing. Those typically run at 30 fps. The newest of the Spidey: Miles settings that uses temporal injection, light ray tracing, and still get 60 fps is what I have been wanting since before Insomniac even added that. Reconstruction or supersample upscaling are definitely the way to go given there is such a minor visual tradeoff for a huge chuck of saved power for frames, detail, or effects.

    I've also read a developer is getting significantly higher efficiency with ray tracing with more efficient coding. AMD's architecture is relatively new and may need some time for adjustment regarding tools and techniques. I certainly remember the Intel diehards claiming Ryzen was always doomed to be a sluggish workstation CPU that had no applications for gaming just a few years ago. I haven't heard much from those guys lately.
     
  2. #62 AKS, Apr 27, 2021
    Last edited: Apr 27, 2021


    This game is looking pretty exceptional in terms of graphics and technology. Insomniac always seems to be a year ahead of its peers. This is probably what other top studios' games will look like in 2022 or 2023.

    How fast can the drive load up a new level?



    Pretty fast.
     
  3. I made a couple of videos of recent updates of Horizon: Zero Dawn (60 fps performance patch) and Ghost of Tsushima: Director's Cut (PS5). The Ghost video is somewhat on the spoiler-y side; it takes place midway through the game and is my favorite part of the entire game, the conclusion of a key battle. Both videos are best viewed on as high res as possible and includes HDR if your display is HDR-capable.

    Horizon: Zero Dawn PS5


    Ghost of Tsushima: Director's Cut PS5
     
  4. #64 AKS, Jan 5, 2022
    Last edited: Jan 13, 2022
    Some more details about the PSVR2 headset, officially named Playstation VR2, were revealed at CES. Specs look quite good:

    Display method OLED
    Panel resolution 2000 x 2040 per eye
    Panel refresh rate 90Hz, 120Hz
    Lens separation Adjustable
    Field of View Approx. 110 degrees
    Sensors Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)
    Attachment Sensor: IR Proximity sensor
    Cameras 4 cameras for headset and controller trackingIR camera for eye tracking per eye
    Feedback Vibration on headset
    Communication with PS5 USB Type-C®
    Audio Input: Built-in microphoneOutput: Stereo headphone jack

    A high resolution OLED screen with HDR is a pretty significant increase in quality over the original PSVR. Foveated rendering and eye tracking are also nice advancements. The significantly boosted specs will also be paired with the PS5's massive upgrade in CPU power from Jaguar to Ryzen to handle high frame rates necessary for a good VR experience.

    Sony also appears to be trying to do make a legitimate AAA version of Horizon in VR similar to Valve did with Half-Life: Alyx. They've only provided a few seconds of footage, but it looks pretty awesome:

     
  5. I'm very interested in the new PSVR. The specs alone sound really good, though I am curious to see whether it'll work at all on PC. The original PS VR doesn't really work on a computer to my knowledge.
     
  6. #66 AKS, Jan 11, 2022
    Last edited: Jan 13, 2022
    I think there is a lot of potential for high quality software for PSVR2. I've seen some speculate some of the big PC VR titles didn't make it to PSVR1 so they won't come to PSVR2, but many of those like Half-Life: Alyx and Boneworks simply were not feasible with PSVR1 and the PS4's shoddy Jaguar CPU. Stress Level Zero already hinted they've got projects on the way for PSVR2.

    My guess is the headset won't work on PC, but some of that might have been the other devices like the Eye camera and Move controllers that also worked with PSVR that would have also needed software support to work together with the headset and that damn breakout box that was a spiderweb of cables. A single cable might make it a bit more likely that at least someone can get it to function a lot better on PC than the previous headset.
     
  7. If PSVR2 is significantly lighter than the Oculus, I’ll favor it and probably upgrade to PS5. Even though it has the cord attachment to consider, sacrificing mobility for comfort is an easy choice.