I have enjoyed the opening of Spidey: Miles so far. He is his own character and has his own presence in the city without feeling like he's replacing Parker. I've just played through the opening setup where Peter has been servicing as a mentor but is leaving him as the guardian of the city in his absence allowing Miles to come into his own as a hero. So far so good. I definitely do not like the polarized tradeoff options, such as either native 4K or heavy ray tracing. Those typically run at 30 fps. The newest of the Spidey: Miles settings that uses temporal injection, light ray tracing, and still get 60 fps is what I have been wanting since before Insomniac even added that. Reconstruction or supersample upscaling are definitely the way to go given there is such a minor visual tradeoff for a huge chuck of saved power for frames, detail, or effects. I've also read a developer is getting significantly higher efficiency with ray tracing with more efficient coding. AMD's architecture is relatively new and may need some time for adjustment regarding tools and techniques. I certainly remember the Intel diehards claiming Ryzen was always doomed to be a sluggish workstation CPU that had no applications for gaming just a few years ago. I haven't heard much from those guys lately.