I expect the difficulty level has a lot to do with the the movement and timing patterns of the enemies. In FC3 each outpost was actually a well designed puzzle and the puzzles got more challenging further into the game. This was accomplished by having more enemies in a line of sight zone. Often you'd have just seconds to kill multiple enemies in one zone and then perhaps 10 to 20 seconds to take out a second zone before the bodies in the first zone were spotted. Armored enemies added an additional challenge as single shot stealth kills became very difficult. In dishonored there were very few stealth puzzles. Enemies almost always split up and went off by themselves. There was also a lot more cover to hide behind and places to stash unconscious enemies. The teleport ability was also very useful and allowed vertical movement.
Okay, so it's more by design than anything to do with the "awareness" level of the NPCs. I had wondered how Dishonored really achieved the play-it-any-way-you-want aspect.
I need to play through the rest of Dishonored. I got distracted by other games. The resemblance to Bioshock was uncanny. There is definitely many similarities in terms of style. Some of the sound effects even sounded the same to me. Overall it seems pretty decent. I had been taking the mostly stealthy route, although I occasionally killed a few enemies, sometimes by methods unknown, as I thought I had taken everyone in the level out with non-lethal means. Maybe I knocked them out and one of those zombie weirdos got them while they were snoozing. BTW, check the PC tweaking thread if you are playing this on PC. The default config settings SUCK. It can look much better than that. I posted ways to improve the visuals.
I tried the farcry3 multiplayer last night. First it put me in a lobby all by myself, then when I started a new search it found a match but gave me an infinite loading screen, and when I finally got into a match it was really boring. Not a good experience.
Been playing Chivalry Medieval Warfare. If you're curious watch this video. It pretty much sums up every match.
As there is nothing out (I know TR is out this week) decided now was the time to platinum FFXIII. Because my old PS3 died last year had to play game again. Just finished game to unlock stage 10 so now is CP and Gil grinding time.
I stopped playing FFXIII ages ago because I was sick of having to grind adult Long Guis (the upgraded adamantoises) for platinum ingots. I wish I'd known the adamantoises changed to long guis before the fact. That would have been much easier to grind as the Long Guis have over 16million HP. Ain't nobody got time for that!
I spent 2 weeks farming FFXIII endgame for ingots and those damn monster quests and still could not platinum that game.
You only need to get one of each of the 6 characters ultimate weapons. I already have a lot of them up to star on level 2 so just need 6 catalysts now at 2 million each. The accessories are not so bad as they are a lot cheaper to do. I ruined orphan, was really overpowered with Fang, Hope and Vanille all having maxed out level 2 weapons. Also managed to cheese the growth egg early with the death strategy so am already working on stage ten stats. I have a spreadsheet going to keep track of what I need to do. A FFXIII speedrunner is currently planning a 100% (platinum) RTA run and she reckons she can do it in under 24 hours. The Any% run is like 10-11 hours so that means you should be able to do the rest in 12-13 hours with the right strats.
I had every trophy except the all weapons and accessory's one. I must have missed or sold a once in a game one or something. Oh well no matter. You mean story mode speed run?
I mean a platinum run speedrun so get every trophy in under 24 hours, you get a gold trophy for finishing the game so that is included. Just looked and the current RTA runs are around 6 hours, because you can skip cut scenes this game can be done quick. Thought it was longer than that so got my older post wrong. Grinding in the 100% run should take around 18 hours. Older games where you cant skip scenes such as FF7, 8, 9 and 10 take between 8 and 11 hours.
I forgot about cut scene skipping which makes sense, but grinding must take a while throughout the game.
They don't grind in speed runs, they get the minimum to finish the game and work out strats to skip what can be skipped. The current FF8 run relies on the zell card which can really troll you. It is common to have to reset if you don't get it in 10 tries as you will never catch up and have a bad split. Saw a Guy die on the second to last boss on FFIX the other day, 9+ hours lost in a second. Head over to speedrunslive.com and go to the streams page. Loads of people trying to get world records live. Most of them talk while playing and there is a live chat on each stream. I myself am mostly interested in FF and Metroid runs. OoT and MM runs are fun as the games have been broken really badly. People also race which is a big part of what SRL is about and there are full leaderboards for all games and different categories in game such as metroid fuision 1% (hardest), any%, 100%, 200 missile etc.
But to get a trophy in FFXIII you need to grind to max out every ones magic and stats. I would not mind doing an OOT speed run one day, but is that with collecting everything or just getting from the start to the end as fast as you can?
They only need to grind for 100% which is what adds the 18 hours to any% which only takes 6 hours. With OoT it depends what category you want to run. For Any% you skip most of the items and the WR is currently about 20 minutes to finish the game as they found a new glitch that takes you from killing the first boss straight to the last boss by abusing the warp. Without the warp glitch it can be finished in under 90 minutes I think so you better get watching the videos. If I were you I would YouTube AGDQ which is a speed demos archive charity event where they speedrun games for a week live, they raised $450,000 for cancer research this year. They always do OoT and you will get commentary to explain things. look for Cosmo, he is one of the best in the world and has some good AGDQ runs.
They have found a lot of glitches in both the N64 games, being a popular game with both RTA and TAS runs happening so often a lot get found. The metroid games have a lot too. Biospark is the man for both fusion and zero mission (does TAS too). Garrison is the best for Super, Miles is the best in the world for Prime 1 and 2 with some crazy tricks going on now and Dragondarch can 100% Metroid for the NES in under 35 minutes and is good on ZM and Fusion too. Dragondarch did a 1% fusion run at one of the AGDQ marathons too.