Thinking of moving on from planet Monsly Beta 1 Venom Sacs. A place full of emeril, gold and, of course, venom sacs. I'm up to about 35 suit upgrades and 11 million. Thinking of getting a bigger ship (around 34 slots) and then going the Atlus path. It's such a lucrative planet and I'm slightly worried that stuff like the venom sacs will be nerfed on an update but I'm keen to go exploring more. Just being time poor means I'd loathe to miss out on a good cash cow if it's patched out. Size of the planets is pretty crazy. I wonder if they're as big as real worlds.
I'm now heading off on the atlas path. Have a 35 slot ship, 42 suit spaces and a 24 slot multi-tool. Got to my first Atkas thing and have another to go to. So far, I've enjoyed the exploring and the relaxing nature of the game. It does feel slight in a lot of ways though; ship combat is v simple and the narrative - so far - isn't strong. I've had plenty of fun with it but can't help wondering just how good it could be with more game elements to it and more stories to follow. Something like Star Control 2's approach could have been great - big open galaxy but with lots of stories to uncover and pursue,combined with strong fighting mechanics.
Lack of a story seems to be the norm for open world survival games. My guess is that it's too hard to do both.
Sales for the No Man's Sky have dropped 81% in the second week. Steam also shows about a 90% drop in players. It seems like one of those games that sounds like an awesome idea but in reality is kind of boring. Maybe they'll spice it up somehow.
@bfun: I'd imagine NMS would be very front loaded given the hype. The drop off doesn't surprise me, as I don't think it's the kind of game that many people thought it'd be. Everything was so vague pre launch so that didn't help. I'm still enjoying it but it's very much a chill out game; the actual gameplay and mechanics are lightweight. I've had my money's worth but I do think it could have been truly something epic. Maybe they'll keep constantly developing it like Elite. There's a great core to the universe it has but it needs more variety and content.
I think the best description I've seen describing the game is "a mile wide and an inch deep". Also that it's more of an experience than a game. I get that and have enjoyed other games just like that but usually for a lower price. Subnautica is almost exactly same but on a smaller scale. I really like the game but after a few hours I realize I'm playing an experience without a purpose and I lose the desire to keep playing.
Finally got around to playing GTA V. It's an impressive game that is also amazingly boring. I've just finished Trevor's first mission and I'm finding the game lacking in action, story, and challenge. The open world is vast and gorgeous but also devoid of content. I can take 10 minutes to drive across map but there is no point in doing so because there is nothing to do there or anywhere else. The action portions are good but too far and in between. I'm getting tired of spending so much real world time driving from point A to B. It seems like if I play an hour it's 30 minutes of driving, 15 minutes of cut-scenes, and 15 minutes of doing stuff that's actually fun.
That was my feeling on it. The story missions were boring and kind of all over the place. It doesn't really tell a cohesive story. Trevor was a fun character, but otherwise there's nothing really memorable about the story. Also the world is just too big and empty. The only real fun to be had is in mass killing random civilians, but that gets old after awhile.
GTA V is one of the few games from last-gen where I completed the story mode, so I always felt it was above average in that regard. I had been dubious about playing as three different characters since L.A. Noire hadn't handled two all that well, but I thought it was well done overall and added to the story. If you want something more difficult outside the main story, try the stunt jumps or street racing (with Franklin).
I thought Heavy Rain did a good job with it. My problem with GTA V so far is that the 3 stories seem kind of aimless. Franklin has the best story as he seems to have purpose. Michael mostly fights with his family and Trevor is all over the place. Heavy Rain had a unifying plot that tied everyone together. GTA V doesn't seem to have that yet. It's more like 3 guys that know each other and do random stuff.
I've played to the end of the story and that doesn't change. It really is just three guys who know each other and do random stuff. Even the ending does not tie anything together. They just drive around finishing off three storylines that aren't connected to each other.
Dude... stop wasting your time playing video games. Get video speed controller and watch someone else play it at 2-3x speed.
Monster hunter 4 ultimate: Been a few years since I finished with and had a break from MH3U so thought now was a good time to ģet 4 since Generations being out makes it cheap to pick up. Still have my pro skills for it.
No but i'm replaying the original on the PC though since I felt like playing Gears and i'm not an Xbox owner.
Titanfall 2 The single player campaign is surprisingly really good. Has the same sort of feel as the campaigns in older Call of Duty games, except in space with jetpacks and giant fighting robots. Seeing as how this was made by the creators of Call of Duty (the real ones, from back when Infinity Ward was the real deal), I guess that isn't surprising. There are some nice tweaks to the wall walking, weapons, and titans. For instance the Hemlok which never really worked as intended in the first game is great in this one. Also the wall walking and jetpack stuff feels much more fluid. The graphics are really good. Had no idea the ancient Source engine could look like this. It seems like a significantly better game than the original that finally lives up the potential of this series. So far I'd give it a 9/10.