Only came across three people to save so far. Saved one to copelands, one died before I got there and the third I was about to save and a cutscene loaded. That recoil sounds good as I miss loads of headshots if you move and dont stand still. Focus shot does help though. Enjoying the game still although the story is not much apart from saving a girl and flashbacks of his women.
Iron Grip is the skill that reduces recoil on ranged weapons; the weapons that kick hard become much more accurate and usable. I also unlocked Nocked Up, which makes crossbow bolts more powerful. I can't remember if I've unlocked Deadshot yet, but that also improves precision of ranged weapons. I'm targeting skills that boost long range attacks. I plan to use the crossbow a lot given I get about half of my bolts back and save a lot of ammo. Also, I forgot to mention in my initial impressions that I really enjoy the unpredictability with random encounters. I was riding along and got ambushed by a squad with a sniper, who shot my bike and knocked me to the ground. However, their ambush seemed to startle some nearby wolves, who spontaneously attacked the guys trying to ambush me. A guy who was rushing me with a machete was pinned to the ground with his neck in a wolf's mouth maybe 15 feet away from me. I just watched the wolves kill all the thugs, then I finished off the remaining wolves and took all the loot. I was also spotted by Rippers while sneaking around their camp; they fired at me, attracting the attention of a nearby swarm of freakers, who swarmed and killed them while I hid in tall grass watching. I love how every single enemy doesn't automatically target you and gang up on you. Sometimes various enemies can end up attacking each other and even wipe out one side of the conflict for you.
Given the excessive level of negativity I've seen from corporate clowns like IGN and GameSpot, I thought I'd link this video demonstrating some of the strengths of Days Gone, some of which are remarkable considering the level of detail and the hardware running it.
Blazing Chrome! Best indie out right now. I'm getting my *** handed to me, but I'll get the hang of it.
Fallout New Vegas I'm giving this another go as many consider it the best of the modern FO games. So far I'd say the storytelling and dialogue are really good. You have a lot of dialogue options and talking your way out of situations is really viable. The game is ass ugly. I have no idea why it looks so bad. Fallout 3 is even older and has much better graphics. I haven't encountered any glitches. I know this was a buggy disaster back in the day but it seems like it has been heavily patched.
New Vegas feels like something that was produced very quickly and cheaply. I'm pretty sure they just used art assets from the imperials from Elder Scrolls for the bad guys. I do think the faction allegiance stuff is a nice addition. But I wish the factions were more interesting. So far I don't really care about any of them.
Kingdom Hearts 1.5. I was actually surprised by how good this game looked on the PS4. Most remastered games don't improve this much.
I've really been getting into Death Stranding over the past few days. The landscapes are really incredible. I scaled a mountain and definitely took the wrong path and was lost up there trying to scale it without tearing up my cargo. I've got better means of transporting things unlocked, and much of the map is lit up and connected now. I am surprised just how much of this game involves features inspired by social media. I've found lots of other players' lost gear and delivered or returned it for them. You can leave "Likes" on shared gear or help complete other players' structures or repair them, which benefits me, that player, and other players in various ways. You never have any direct interaction with anyone, but stuff you build or lose shows up in other players' game worlds. You can also deliver gear they dropped or just put extra gear or materials you find in a shared locker. You may never directly benefit much from that, but the system inspires other players to be generous and help each other. If I have a bunch of gear that's getting too hard to carry, why not put some extra stuff I'm probably not going to use in a shared locker for someone else? Higher level equipment I've unlocked could be really beneficial for a beginner who might be struggling and could find a level 2 or 3 weapon I've left in a locker. I was completely out of traversal gear, but my delivery was saved thanks to someone previously building a bridge I used to cross to easily get to the objective. When I either benefit from someone someone else has done or I just have a surplus of stuff, I leave Likes and contribute materials to repair or upgrade other people's stuff. The music from the band Low Roar featured in the game and in the trailers is excellent for demonstrating the tone and pace of the game, which by the way you can play tracks from them you unlock or have a song play when you're near a structure you've built. There is also some cool stuff from Horizon: Zero Dawn you can use or display for others to see. You have a lot of freedom to roam, explore, and build. There are many features I haven't even tried yet.
I'm impressed with the first few hours of The Outer Worlds, which was packaged with my CPU upgrade. As I expected it very closely resembles a Fallout game, but it looks like a Fallout game that features all the colors that were missing in the Fallout series. It is quite vibrant looks really impressive artistically with a candy colored palate. Curiously, this visual splendor through artistry rather than the most bleeding edge technology typically yields a game that's easy to run, but the frame rate of this thing can be all over the place and is pretty demanding considering I've got a pretty decently powerful rig running this. I'm fortunately able to keep above 60 fps pretty much at all times, but I'm also running it on a RTX 2080S and 2700x. You might want to look at benchmarks for older hardware. I'm sensing a slight bit of influence from some of Borderlands type humor, such as at the very beginning landing on the unfamiliar planet and discovering your contact you were supposed to meet at the beacon was just holding the beacon in his hand and got squashed when you landed. The tone seems lighter and more comedic in tone than the typical Fallout game. Another interesting design choice is that they seemed to have made the maps condensed in that the area is smaller than a Fallout game but you will have no trouble finding lots going on. It seemed like this was done to eliminate the long treks through abandoned, empty wastelands common in Bethesda games. I can appreciate the huge game worlds of Bethesda games, but it's a nice change of pace to run a few hundred meters and find a new town or objective instead of running for 20 minutes to get somewhere before you can even start a sidequest. The "Normal" difficulty setting is way too easy for me, but I wasn't sure what I was getting into given I didn't play much of Obsidian's previous games. The game's structure, upgrade, gear, ect. systems are going to be very familiar if you've played Fallout games.
What resolution are you running Outer Worlds at? Was thinking of getting it, but if it's demanding I will probably need to upgrade my 1070 to something newer. I was reading an interesting fan theory that Outer Worlds could be a sequel of sorts to New Vegas. It's basically what would happen if Mr House wins and colonizes space.
I'm playing at 1440p with mostly Very High settings. The weird thing about it is that it usually doesn't drop below the low 70s but it can swing from 180 fps to 75 fps in a remarkably short period of time, like turning in a different direction. Open world games are going to fluctuate a decent amount, but even so that's a gigantic difference. I'm going to keep fiddling with the settings to see what works best. I just started playing it over the past couple of days. Annoyingly, it has several settings are clustered together in the Settings options. One key thing I forgot to mention is that it appears to have 4x TAA as the default or at least TAA is coded as option 4 of whatever AA they have in this game, which is conveniently only accessible if you find it buried somewhere in the ini file. There's a good chance you can improve the frame rate quite a bit by messing around with some of the ini settings, which I only discovered was the case today and haven't had been home to mess with them yet. From what I read there is a patch pending to sort some of this stuff out. I'll mess around with the AA and other ini settings and see what it does to my frame rate when I get home tonight. I don't understand how developers can make games this huge and complex yet can't seem to put together a decent graphics settings menu. I didn't play much of New Vegas, but you can definitely tell these guys know Fallout very well. I'm more into this than any of the recent Fallout games. I wish I'd started on a harder difficulty setting, but the vibrantly colored world and familiar Fallout framework are really nice.
I'll probably give Outer Worlds a go at some point but I have three other games I need to visit first. Metro Exodus, Wolfenstein 2, and Frost Punk. I'm still playing Borderlands 3. It's a good game but it's also a bit one dimensional playing single player. I might take a break from it soon.