Show how little minute graphical details matter. Huge difference during the freeze frames with XB1X obviously better. But in motion, the colors and brightness makes the PS4 version look better.
Really? http://www.eurogamer.net/articles/d...mb-raider-on-xbox-one-x-improves-over-ps4-pro Apparently, it's true that consoles do hold back PCs. Edit: They found a way to get Laura dirty on the PC version, so the XBX & PC match now.
Well, the reviews are in on the two biggest games. Wolfenstein 2 and Battlefront 2. http://www.eurogamer.net/articles/digitalfoundry-2017-wolfenstein-2-xbox-one-x-vs-pro-vs-pc-analysis "The truth is that Wolfenstein 2 looks exceptional on both Sony and Microsoft's premium consoles with a very similar graphical feature set, but in terms of achieving that native 4K target, it's Xbox One X that puts in a more convincing showing. 2560x1440 is the peak output of the Pro, rising to a full-fat 3840x2160 on X, meaning a 2.25x increase in pixel-count that surprisingly remains in place in many areas of the game. However, dynamic resolution scaling is in effect on both systems, with the Microsoft console more prone to deviating from its peak 4K output." http://www.eurogamer.net/articles/d...-battlefront-2-xbox-one-x-pc-ps4-pro-analysis "In many respects, we're looking at a virtual re-run of what we saw recently with Bethesda's Wolfenstein 2. The id Tech 6 engine shares a clutch of technologies also found in Frostbite, designed to maximise the visual return on all systems while targeting 60 frames per second action. First amongst them is dynamic resolution scaling, where both Wolfenstein 2 and Battlefront 2 adjust pixel-counts on the fly in order to sustain performance. PS4 Pro tops out at 2560x1440 on both titles, while Xbox One X pushes further - much further - delivering a maximum of 3840x2160, or full-fat 4K. That's a 2.25x increase in pixel-count, a surprising uplift bearing in mind the respective specs of the two systems." And to sum it up: "Xbox One X has more compute power and more memory bandwidth, but the big leap in pixel counts seen here exceeds what we would have expected based on the specs alone." So if you've got a 4k TV, you'll need power to the X, otherwise it'll be blurry as hell. I'm glad that's over, now I'm going back to playing my Switch.
So it’s nowhere near a 1070 and uses fake fuckery like upscaling for faux 4K. I was right all along. /thread
LOL! Battlefront 2 had the best showing on PC, but they were using a 1080ti. That's a big jump over a 1070. Here's what happens with a 1070. It can do ultra settings at 4k, but only at 30fps. For 60fps, you'll need to downscale it to 1440p. Which squashes the PS4 Pro, but not the XBX.
Oh no! PS4 Poor loses again? Dynamic 4K vs 1080p!!! WTF??? http://www.eurogamer.net/articles/digitalfoundry-2018-overwatch-xbox-one-x-patch-analysis
I got an Xbox One X recently. While I wasn't completely blown away with the graphics as I'm primarily a PC gamer, I was pretty impressed with a number of things. Backward Compatible games Red Dead Redemption - this looks absolutely stunning and runs very well compared to the X360 original, and even compared to the OG Xbone Gears of War 2 - same as above Halo 5 - looks incredible in 4K Quantum Break - also looks incredible Forza Horizon 4 - very happy with how it runs So far that's mainly what I've played on it, pretty satisfied so far. RDR was the biggest thing, it feels like a whole new game.
What many are calling "faux 4K" is not a form of upscaling. The pixel count is quite high but with less accuracy compared to brute force rendering every pixel for every frame. A game that is rendered in 2160 checkerboard like God of War, Detroit, or Horizon uses zero upscaling. GT Sport would involve upscaling 1800 checkerboard to fit a 2160p display, but checkerboard rendering and upscaling are separate processes. 2160 checkerboard rapidly alternates rendering half the pixel data and interpolation and reprojection of the other half but uses no upscaling because it is already displaying all 8.3 megapixels of native 4K. Some of these techniques would be beneficial for PC gaming as well because many new games cannot reliably hit 60 fps at max settings let alone higher frame rates desired by many PC gamers at 4K. As for max/ 4K with the new ray tracing tech and whatnot...LOL. Not going to happen for quite awhile.